filters = '<div id="0" class="groupItem"><div class="itemHeader"><img class="check" name="filters0" id="2" onclick="doclick(this, 2);toggleContent(this)" src="images/check2.jpg" width="19" height="23">Normalize<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent" style="display: block"><br>Bringing to highest possible loudness without distortions</div></div><div id="1" class="groupItem"><div id="ih-1" class="itemHeader itemHeader-unactive"><img class="check" name="filters1" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Fade<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><img alt="1" name="fade_begin" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">Beginning&nbsp;&nbsp;&nbsp;<input size="2" name="fade_begin_duration" value="" type="text" class="text">&nbsp;Duration&nbsp;[sec]<div class="ind40"><img alt="1" name="fade_end" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">End&nbsp;&nbsp;&nbsp;&nbsp;<input size="2" name="fade_end_duration" value="" type="text" class="text">&nbsp;Duration&nbsp;[sec]</div><br><br>Add a fade effect to the beginning, end, or both of the audio.<br>For fade-ins, this starts from the first sample and ramps the volume of the audio from 0 to full volume over Duration seconds.<br>For fade-outs, the volume will be ramped from full volume down to 0 starting at Duration seconds before the stop-time.</div></div><div id="2" class="groupItem m1"><div id="ih-2" class="itemHeader itemHeader-unactive"><img class="check" name="filters2" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">No Silence<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><img alt="1" name="silence_begin" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">Beginning&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img alt="1" name="silence_end" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">End<input size="2" name="silence_threshold" value="0.1" type="text" class="text ind40">&nbsp;Silence threshold&nbsp;[0&nbsp;-&nbsp;1]<br><br>Removes silence from the beginning or end of the audio. Silence is anything below a specified threshold.<br>Threshold is used to indicate what sample value you should treat as silence. For digital audio, a value of 0 may be fine but for audio recorded from analog, you may wish to increase the value to account for background noise.</div></div><div id="3" class="groupItem m1"><div id="ih-3" class="itemHeader itemHeader-unactive"><img class="check" name="filters3" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Bass<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><table class="select" height="24" border="0" cellpadding="0" cellspacing="0" style="margin: 0; padding: 0; float: left"><tr><td><img src="images/comboleft.gif" width="10" height="24" border="0"></td><td valign="top" height="24" background="images/comboback.gif"><select name="bass_gain" style="margin-top: 3px"><option value=0>lowest weakening</option><option value=1>very low weakening</option><option value=2>low weakening</option><option value=3>good weakening</option><option value=4>high weakening</option><option value=5>very high weakening</option><option value=6>highest weakening</option><option value=7>lowest intensification</option><option value=8>very low intensification</option><option value=9>low intensification</option><option selected value=10>good intensification</option><option value=11>high intensification</option><option value=12>very high intensification</option><option value=13>highest intensification</option></select></td><td><img src="images/comboright.gif" width="10" height="24" border="0"></td><td valign="middle"> &nbsp;ratio </td><td valign="middle"><input size="3" name="bass_frequency" value="100" type="text" class="text ind40">&nbsp;Frequency&nbsp;[Hz]</td></tr></table><br clear="all"><br>Boost or cut the bass (lower) frequencies of the audio using a two-pole shelving filter with a response similar to that of a standard hi-fi’s (Baxandall) tone-controls.<br>Frequency sets the filter’s central frequency and so can be used to extend or reduce the frequency range to be boosted or cut. The default value is 100 Hz.</div></div><div id="4" class="groupItem m1"><div id="ih-4" class="itemHeader itemHeader-unactive"><img class="check" name="filters4" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Treble<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><table class="select" height="24" border="0" cellpadding="0" cellspacing="0" style="margin: 0; padding: 0; float: left"><tr><td><img src="images/comboleft.gif" width="10" height="24" border="0"></td><td valign="top" height="24" background="images/comboback.gif"><select name="treble_gain" style="margin-top: 3px"><option value=0>lowest weakening</option><option value=1>very low weakening</option><option value=2>low weakening</option><option value=3>good weakening</option><option value=4>high weakening</option><option value=5>very high weakening</option><option value=6>highest weakening</option><option value=7>lowest intensification</option><option value=8>very low intensification</option><option value=9>low intensification</option><option selected value=10>good intensification</option><option value=11>high intensification</option><option value=12>very high intensification</option><option value=13>highest intensification</option></select></td><td><img src="images/comboright.gif" width="10" height="24" border="0"></td><td valign="middle"> &nbsp;ratio </td><td valign="middle"><input size="4" name="treble_frequency" value="3000" type="text" class="text ind40">&nbsp;Frequency&nbsp;[Hz]</tr></table><br clear="all"><br>Boost or cut the treble (upper) frequencies of the audio using a two-pole shelving filter with a response similar to that of a standard hi-fi’s (Baxandall) tone-controls.<br>Frequency sets the filter’s central frequency and so can be used to extend or reduce the frequency range to be boosted or cut. The default value is 3 kHz.</div></div><div id="5" class="groupItem m1"><div id="ih-5" class="itemHeader itemHeader-unactive"><img class="check" name="filters5" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Reverse<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><br>Reverse the audio completely.</div></div><div id="6" class="groupItem m1"><div id="ih-6" class="itemHeader itemHeader-unactive"><img class="check" name="filters6" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Speed Factor<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="speed_factor" value="1" type="text" class="text">&nbsp;Ratio<br><br>Adjust the audio speed (pitch and tempo together).<br>Ratio is either the ratio of the new speed to the old speed: greater than 1 speeds up, less than 1 slows down.</div></div><div id="7" class="groupItem m2"><div id="ih-7" class="itemHeader itemHeader-unactive"><img class="check" name="filters7" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Pad<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><img alt="1" name="pad_begin" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">Beginning&nbsp;&nbsp;&nbsp;<input size="2" name="pad_begin_duration" value="" type="text" class="text">&nbsp;Duration&nbsp;[sec]<div class="ind40"><img alt="1" name="pad_end" class="check" id="1" onclick="doclick(this, 2)" src="images/check1.jpg" width="19" height="23">End&nbsp;&nbsp;&nbsp;<input size="2" name="pad_end_duration" value="" type="text" class="text">&nbsp;Duration&nbsp;[sec]</div><br><br>Pad the audio with silence, at the beginning or end of the audio.</div></div><div id="8" class="groupItem m2"><div id="ih-8" class="itemHeader itemHeader-unactive"><img class="check" name="filters8" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Band Reject<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="bandreject_frequency" value="" type="text" class="text">&nbsp;Frequency&nbsp;[Hz]<input size="2" name="bandreject_width" value="" type="text" class="text ind30">&nbsp;Dispersion&nbsp;[Hz]<br><br>Band-reject filter with central frequency (in Hz) frequency, and (3dB-point) band- width Dispersion in Hz.</div></div><div id="9" class="groupItem m2"><div id="ih-9" class="itemHeader itemHeader-unactive"><img class="check" name="filters9" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Chorus<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="chorus_delay" value="" type="text" class="text">&nbsp;Delay&nbsp;[msec]<input size="2" name="chorus_decay" value="" type="text" class="text ind20">&nbsp;Decay&nbsp;[Hz]<input size="2" name="chorus_speed" value="" type="text" class="text ind20">&nbsp;Speed&nbsp;[Hz]<input size="2" name="chorus_depth" value="" type="text" class="text ind20">&nbsp;Depth&nbsp;[msec]<br><br>Add a chorus effect to the audio.<br>Each four-tuple delay/decay/speed/depth gives the delay in milliseconds and the decay with a modulation speed in Hz using depth in milliseconds.</div></div><div id="10" class="groupItem m2"><div id="ih-10" class="itemHeader itemHeader-unactive"><img class="check" name="filters10" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Echo<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="echo_delay" value="" type="text" class="text">&nbsp;Delay&nbsp;[msec]<input size="2" name="echo_decay" value="" type="text" class="text ind40">&nbsp;Decay&nbsp;[Hz]<br><br>Add echoing to the audio. Each delay decay pair gives the delay in milliseconds and  the decay of that echo.</div></div><div id="11" class="groupItem m2"><div id="ih-11" class="itemHeader itemHeader-unactive"><img class="check" name="filters11" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Reverb<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="reverb_reverb_time" value="" type="text" class="text">&nbsp;Time&nbsp;[msec]<input size="2" name="reverb_delay" value="" type="text" class="text ind40">&nbsp;Delays&nbsp;[msec]<br><br>Add reverberation to the audio.<br>Each delay is given in milliseconds and its feedback is depending on the reverb-time in milliseconds. Each delay should be in the range of half to quarter of reverb-time to get a realistic reverberation.</div></div><div id="12" class="groupItem m2"><div id="ih-12" class="itemHeader itemHeader-unactive"><img class="check" name="filters12" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Flanger<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><table class="tbl2" cellpadding="0" cellspacing="0" width="90%"> <tr>  <td>   <input size="2" name="flanger_delay" value="0" type="text" class="text">&nbsp;Delay&nbsp;[msec,&nbsp;0&nbsp;-&nbsp;10]  </td>  <td>   <input size="2" name="flanger_depth" value="0" type="text" class="text">&nbsp;Depth&nbsp;[msec,&nbsp;0&nbsp;-&nbsp;10]  </td> </tr> <tr>  <td>   <input size="2" name="flanger_regen" value="0" type="text" class="text">&nbsp;Regeneration&nbsp;[%,&nbsp;-95&nbsp;-&nbsp;95]  </td>  <td>   <input size="2" name="flanger_width" value="71" type="text" class="text">&nbsp;Width&nbsp;[%,&nbsp;0&nbsp;-&nbsp;100]  </td> </tr> <tr>  <td>   <input size="2" name="flanger_speed" value="0.5" type="text" class="text">&nbsp;Speed&nbsp;[Hz,&nbsp;0.1&nbsp;-&nbsp;10]  </td>  <td>   <u>Shape</u>&nbsp;   <img name="flanger_shape" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;sin&nbsp;&nbsp;&nbsp;   <img name="flanger_shape" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;triangle  </td> </tr> <tr>  <td> <input size="2" name="flanger_phase" value="" type="text" class="text">&nbsp;Phase</td><td> <img name="flanger_interp" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;linear&nbsp;&nbsp;&nbsp;<img name="flanger_interp" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;quadratic   </td>  </tr> </table> <br> Apply a flanging effect to the audio.<br>Delay: base delay in milliseconds, depth: added swept delay in milliseconds, regeneration: percentage regeneration (delayed signal feedback), width: percentage of delayed signal mixed with original, speed: sweeps per second (Hz), shape: swept wave shape, phase: swept wave percentage phase-shift for multi-channel (e.g. stereo) flange; 0 = 100 = same phase on each channel, interpretation digital delay-line interpolation.</div></div><div id="13" class="groupItem m2"><div id="ih-13" class="itemHeader itemHeader-unactive"><img class="check" name="filters13" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Highpass<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="highpass_frequency" value="" type="text" class="text">&nbsp;Frequency&nbsp;[Hz]<div class="ind40"><u>Pole</u>&nbsp;<img alt="-1" name="highpass_pole" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;single&nbsp;&nbsp;&nbsp;<img alt="-2" name="highpass_pole" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;double</div><br><br>Apply a high-pass filter with 3dB point frequency.<br>The filter can be either single-pole or double-pole.</div></div><div id="14" class="groupItem m2"><div id="ih-14" class="itemHeader itemHeader-unactive"><img class="check" name="filters14" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Lowpass<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="lowpass_frequency" value="" type="text" class="text">&nbsp;Frequency&nbsp;[Hz]<div class="ind40"><u>Pole</u>&nbsp;<img alt="-1" name="lowpass_pole" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;single&nbsp;&nbsp;&nbsp;<img alt="-2" name="lowpass_pole" class="radio" id="1" onclick="doclick(this, 1)" src="images/radio1.jpg" width="22" height="20">&nbsp;double</div><br><br>Apply a low-pass filter with 3dB point frequency.<br>The filter can be either single-pole or double-pole.</div></div><div id="15" class="groupItem m2"><div id="ih-15" class="itemHeader itemHeader-unactive"><img class="check" name="filters15" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Phaser<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="phaser_delay" value="" type="text" class="text">&nbsp;Delay&nbsp;[msec]<input size="2" name="phaser_decay" value="" type="text" class="text ind30">&nbsp;Decay&nbsp;[Hz]<input size="2" name="phaser_speed" value="" type="text" class="text ind30">&nbsp;Speed&nbsp;[Hz]<br><br>Add a phasing effect to the audio.<br>Delay in milliseconds and the decay with a modulation speed in Hz. The decay should be less than 0.5 to avoid feedback.</div></div><div id="16" class="groupItem m2"><div id="ih-16" class="itemHeader itemHeader-unactive"><img class="check" name="filters16" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Stretch Factor<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="stretch_factor" value="1" type="text" class="text">&nbsp;Ratio<br><br>Time stretch the audio by the given factor.<br>Changes duration without affecting the pitch. Ratio of stretching: >1 lengthen, <1 shorten duration.</div></div><div id="17" class="groupItem m2"><div id="ih-17" class="itemHeader itemHeader-unactive"><img class="check" name="filters17" id="1" onclick="doclick(this, 2);toggleContent(this)" src="images/check1.jpg" width="19" height="23">Tremolo<img class="updown" src="images/hand.gif" width="14" height="33"></div><div class="itemContent"><input size="2" name="tremolo_speed" value="" type="text" class="text">&nbsp;Speed&nbsp;[Hz]<input size="2" name="tremolo_depth" value="40" type="text" class="text ind40">&nbsp;Depth&nbsp;[%]<br><br>Apply a tremolo effect to the audio.<br>The tremolo frequency in Hz is given by speed, and the depth as a percentage by depth (default 40).</div></div>';